Hold Rule  -  Classes -  Boffer Combat  -  Gun Combat  - Armor/Body/Steroids  - Dying/First Aid/Stim Packs  - Infection  -  Antivirus  -  3 Counts  -  Skills/Acquired Skills  -  DON'Ts
 
Antivirus - Creating Antivirus

Antivirus is your KEY to surviving the RISING. If you survive the game without being infected, you are considered to live to fight another day! Anywhere in the game you may receive an antivirus and have all of your bandages removed. You may also administer antivirus in lieu of first aid and having the patient return completely healthy. When a patient has black bandages on and is on their death count, the only thing that can revive them at that point is an antivirus (you might not want to wait til they get to that point).

Antivirus is administered on a 3 count by a doctor only.

Creating Antivirus
 
To create antivirus, a doctor will need a clean sample vial and can hold it to a "dead again" zombie and collect a sample on a 3 count.  The staff member will then place a randomly numbered chip into the vial.  You may not stack samples in one vial (one sample to a vial) and you may not empty out a vial for a new sample (the vial is considered to be contaminated with that sample). 
During the game, you will find an antivirus lab (at least you hope so), and by running a marble (which acts as the sample) through the antivirus lab, you will be told by the GM if that sample has successfully been turned into an antivirus or not.  The vials may not be reused, but may be used as an antivirus if successful.

copyright 2006 Zombie Buddy Productions